Catch My Tail is a first-person casual action survival game where the core of the game design is focused around psychological warfare. The goal for players is to find their intended target that is assigned to them and eliminate them. This game is serving as my backup MFA Thesis where in this game I am focusing on Level Design and Technical works within the team dynamic. The team is formed of volunteered undergraduate students from LCAD and UCI. Currently we are working towards an Alpha version of the game to release this Spring term of 2020.

2020 IEEE GameSIG Finalist 

 

We recently released our game on Itch.io! Here you can get an overview of the project, our team members and play with your family members or friends in a self hosted server made with Photon Engine, and Level Design in iterative processes was made with ProCore’s ProBuilder plugin for Unity Game Engine.